Projects

commercial / 2021-2023

PixiJS & Browser Rendering Work

Graphics engineering and next-generation browser rendering technologies.

Worked closely with members of the PixiJS team on rendering-related development, WebGPU/WGSL work and browser graphics technologies during my time at Playco.

Engineering Context

This work covered a range of browser-based projects for clients including Skoda, Saudi Aramco and the BBC.

Projects ranged from promotional web experiences and games through to more technically experimental work involving Progressive Web Apps, mobile AR, WebGL shaders and interactive rendering systems.

The work often required balancing visual quality, browser performance, device compatibility and short delivery timelines across multiple platforms.

Technical Aspects

  • WGSL filter rewrites for WebGPU compatibility
  • Custom rendering filters and visual effects
  • Blend mode support
  • Interaction and rendering pipeline updates
  • Shader-driven rendering behaviour

Challenges

  • Rendering and performance work needed to support browser-based games, Discord applications and interactive web experiences across varied devices.
  • WebGPU and WGSL-related work required adapting rendering and shader thinking beyond established WebGL patterns.

Contributions

  • Worked on rendering and shader functionality for WebGPU/WGSL support.
  • Developed custom rendering filters and visual effects.
  • Contributed rendering-related fixes and framework improvements.